Chapter by Chapter:
Chapter 1
I found the very first section called You Would Need an Engineering Degree to Figure This Out to be very interesting. I feel this way all the time, and now I realize that I'm not alone, and that I'm also not crazy or dumb. The story of Dr. Norman's friend who got trapped between the sets of glass doors was very relatable and realistic. I've found myself in a very similar situation with "automatic" doors that only work if you approach the correct side, but no clue as to which side that might be. The idea of affordances, that an object should really only have one intended use, was extremely useful.
Chapter 2
The description Aristotle's Naive Physics and the bullet and running with a ball examples were so intriguing and frustrating. I had never before contemplated these examples and on first guess, missed both. After Dr. Norman explained, the answer became obvious to me, but I was upset with myself that I had missed them in the first place. The concepts of learned and taught helplessness helped me to understand my servere dislike for mathematics.
Chapter 3
The fact that I have looked at a penny and a computer keyboard so many times in my life and could not tell you which was Lincoln's head faces or where the letter 'f' is located without looking at them is amazing. The human brain really is spectacular. I also found the coin confusion stories very relatable, as I have been known to mix up Canadian money with American money and pay way more than I should have for items. When Dr. Norman was discussing the number of things that we are asked to remember, I realized that I really do have quite a remarkable ability when it comes to those things. All of the things that he mentioned in his list, I was able to recite from memory without hesitation. The natural mappings section was also quite interesting. Easily my favorite part of this chapter, and the book in general, is the basic description of a cell phone.
Chapter 4
All of the talk of VCR's in this chapter is very comical. I realize that the concepts of the book still apply very well to our world today, but the fact that this is such a new technology at this time is entertaining. I really liked the constraints section and the Lego example. Overall, though, this section was really just a reiteration of the very first chapter. I did really like all the door examples, and I now find myself over thinking the operations of doors every time I use one. The switch control issue was also very interesting to me. the way that he implemented the light switches in his office was very useful. The ideas visibility and feedback are absolutely necessary in the use of any item.
Chapter 5
This particular chapter succeeded in making me feel much less like an idiot. I know that I frequently make mistakes, and that many of them can be explained away is a relief. I came across a statement in this chapter that I found really cool, but that could have used a bit more explanation. To paraphrase, it was basically that you do not make as many mistakes when you are first learning something. I believe that is might mean that when you are first learning something, nothing is habitual yet, therefore fewer mistakes are made, but I would love to know what Dr. Norman really meant. I felt as though I was laughing and thinking "I've done that before" after just about every mistake or slip example.
Chapter 6
This was the first chapter in which Dr. Norman really cut designers some slack and admitted that it is very difficult to decide what the best design for a product will be. The whole section on faucets was perhaps a bit excessive, but also very true to reality. It is very rare that the same faucet setup is encountered in a different building. There is such a huge array of faucets in the world that I can see why such a large section was devoted to them. I found the idea of creeping featurism quite relatable being as I am a software consultant presently. There are always new features added to a new iteration of the software I develop because the client wants it, even though we had previously decided that it was unnecessary. Dr. Norman's description of computers and problems associated with them quite surprised me. Almost everything that he said about them was still true today.
Chapter 7
I found that this chapter did a good job of bring the book together and wrapping it into a neat little package. I found the part about the way we become attached to doing things very interesting. It is very true that change can be very scary and even frustrating when it comes to something that has been the same for a long while. I was surprised that Dr. Norman was opposed to the idea of a Smart Home. I find this idea extremely appealing, and I get excited when I hear or read about some new technology that is designed to help this become a reality.
Book as a whole:
Overall, I found this book to be a great read with very many interesting and relatable topics. The idea that the problems might usually lie in the design of the object being used had never occurred to me. I was certainly one of the droves of people blaming themselves for making mistakes when, in fact, the fault lies in the design of the product and not the user. It took me about a week of trial and error to figure out my alarm clock. And, now I am convinced that this book has caused some sort of malfunction is said alarm clock. Since placing this book on my night stand, my alarm has been changing time at random intervals throughout the day. Of course I realize that the this is simply a chance occurrence, but you must admit that it is rather ironic. Dr. Norman does a great job of describing why and how we successfully and unsuccessfully use everyday objects with the great examples that are so relatable. His stories are usually accompanied with an explaination of good design human behavior. For example, the fundamental principals of designing for people are to: Provide a good conceptual model, make controls visible and to constantly provide feedback to the user. Dr. Norman reiterates his points at the end of the book by listing the seven UCD principles for transforming difficult tasks into easy ones:
1. Use both knowledge in the world and in the head
2. Simplify the structure of tasks
3. Make things visible
4. Get the mappings right
5. Exploit the powers of constraints-Natural & Artificial
6. Design for Error
7. When all else fails, standardize
In general, I think that this is an extremely useful method of approaching things. Simplification is really the key to everything, and given adequate instructions for the approach, things become much easier. The book as a whole is fantastic and very readable.
Good Designs:
Dog crate
This is my puppy Brodie and his crate. I feel that his crate is designed very well. It has 2 doors, so that it can be place in almost any area, but still be usable. The best part about the design of this crate is the closing/locking mechanism pictured below.
It has great visual feedback that the crate door has closed and makes a sort of metal clicking noise when it is slid in all the way.
Shampoo/Conditioner Bottles
These bottles are easy to use and well designed. They are curved so that they fit together in the smallest possible space, which is very convenient. It is also great that the conditioner bottle is designed to sit "upside down". The lid of this bottle is on the bottom, so that the conditioner is always right at the bottom and you don't have to do the awkward slippery bottle shake every time that you wash your hair. While the shampoo bottle is designed to sit "right side up", it is possible to flip it over when you are running low on shampoo, because the lid is flat on top. The caps or tops of the bottles (pictured below) are also well designed.
It is very obvious where you should push when you want to open these bottles as there is a small indentation there. They also make a nice clicking noise when they are both opened and closed so that a user knows they have done so properly.
Salt and Pepper Shakers
It is very easy to distinguish which shaker contains the salt and which contains the pepper. The conceptual model made by a user is almost without fail the correct one.
Retractable Leash
This leash is great because it is so easy to use. There is only one button and one latch (pictured below) to operate the features and it is obvious what there functions are.
When you want to stop the leash from releasing any more slack, you simply depress the button. If you want to lock it in that position, you depress that latch and the leash stays. It even makes a click noise when it has been locked.
Desk Lamp
This is the lamp on my desk at work, and I feel that it is very well designed. It features a very useful knob that controls the intensity of the light. As you turn the knob clockwise the light gets more and more intense, and as you turn in counterclockwise the intensity decreases. It can no longer turn clockwise when the light is at full intensity, and makes a click and can no longer turn counterclockwise when it is all the way off. This lamp also features two outlets on the back where you can plug in anything that you like.
Bad Designs:
Hall Light Switches
This light in my hallway is so very confusing. Each of the light switches or controls circled in red controls the light circled in blue. This hallway is literally about 5 feet long, so there is no need for it to have a switch at each end to control this light. I would be happier with it if it only had the one that is actually on the light itself. Fact is that one of the switches is always in the off position and one is always in the on position, no matter if the light is on or off. And the control on the light itself further complicates things by having no visual cue as to what mode it is in. If that bulb ever burns out, I might never know because I will simply not be able to tell if one of the switches has been operated incorrectly.
Scentsy Warmer
The on/off control for my scentsy warmer is badly designed. There is no visual cue as to whether the warmer is on or off. It is also positioned badly at about 6 inches down the cord. This is hard to access as it normally falls behind my television stand and I cannot reach it.
Vehicle A/C Controls
The way to control my car's air conditioning system still baffles me after over a year of ownership. While the ability to choose the temperature for each side is extremely convenient, there is also this little control at the vents that affect the air temperature (pictured below).
I just can't get it right, and the temperature changes based on the setting of this twist knob, so there is no way that the temperature you have set is the actual temperature inside the car.
School Desk
This desk is just an example of similar desks that I have used before that I find to have a very poor design. Given that you lean too far back in the seat, the entire unit comes crashing down on you. The curved leg design looks nice enough, but it is much to easy to "rock" backwards and fall on your back.
Storage Door
This is the door to the storage unit outside my apartment. While it is a perfectly nice door, it has no handle, only a lock. The door swings out toward the person opening the door, so if it were ever to get stuck, there is really no way to get it open. While the lock area does have a protrusion, it it very difficult to grasp and pull.